![]() ![]() Throughout there are moments where you will smirk just because of the sheer cheekiness of the dialog. Gameplay is your basic trading card game but with that Compile Heart flair. You travel on a world map and when you select your target of choice you either get some money, a card, or engage in a battle. ![]() Once in battle you are presented with a grid to place your cards on which summons them to the battlefield. Your goal is simple enough, to bring down the points of your enemy’s base. The game really shines through this battle system. With each card offering something different, with each turn you make either make you or break you. The level of depth of each battle you encounter increases as you begin to understand each cards strengths and weakness. The actions of the AI in this game are as competent as it can be from start to finish. They will capitalize on every simple mistake you make - but not to the point where it is unforgiving. Like with all TGC games, battles can get very easy once you get the gist of knowing how to exploit the strengths of your deck. Now comes the part that either you will simply adore or just flat out hate it. To enhance the abilities of your cards you have to rub them. ![]() Rubbing the cards is simple and very fun (in a stupid fashion), but rubbing the cards each time you want to enhance your cards gets redundant very fast. Yes it’s fun and silly at first rubbing your Vita to no ends and that this is one of the strong selling points to it’s intended target audience. In certain situations it can get very inconvenient to perform certain actions such as these.īut for those who are justing looking for a card game to play on the go can have another option to enhance their deck without the need to rub one out. I wish that Compile Heart had an option to enhance your cards. ![]() Keep the rubbing, but do so through either a virtual hand through the use of the Vita’s analog sticks. While the rubbing is fun at first, it just shows mindless titillation that ends up detracting the game through it’s repetition and inconvenience. A majority of the cards are represented by barely clothed Monsters girls that some are considered as “art depicting questionable aged girls” in various western countries. Certain cards has raised up so much eyebrows that they had to be censored for MonMon’s western release. Censorship is very inconvenient for those who want the pure experience. And from a personal standpoint, I disagree with censorship to an extent. And this game is that exception where I do agree with the censorship. Not because of the lewd artwork, but for the reason that this game would not of have made it to western shores if it weren’t for actions taken by Idea Factory. The cards still show the full creativity by the artists who contributed to the game. Spanning 50 different Japanese artists each card has their own flavor to them. Wonderfully drawn with the hair to the background busting out with immaculate details, MonMon boasts some very stunning artwork found in a game in recent memory regardless of the nature of the artwork shown. MONSTER MONPIECE VITA UNCENSORED HOW TO. ![]()
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